Monday, November 16, 2015

Funneling 101 and TH10 raids

In Clash, there is really only one rule. It's called "Distance Calculation". Your troops are gonna go to the nearest building or nearest defense. If you can manage where they are going, your 95% there. So, funneling is a huge part of a successful raid. The idea is to take out some building structures before hand so your main squad can go where you want them to go per the "distance" rule.

Funneling is very crucial to your kill squad's success so they go exactly where you want them to go to take out CC, AQ, designate bombs or kill AD depending on what your objective is, Funneling is even more crucial to TH10 raids success. Because on TH10, every sub second counts, the longer your troops stay in the wrong spot without taking stuff down, the slimmer the chance you reach TH or 50% or both. On TH10, your number 1 object is to get the golems tanking you to the core as fast as you could manage while covering grounds.. 

Now I am going to show you 2 videos on funneling and 1 video on TH10 raids. The first is made from the replays from our last war. I will show you why Poker's raid failed on 4 but Muzi succeeded. Then I will do an analysis on Bear's raid on 3, showing you his thinking process, why he ditched freeze and why this raid was such a massive success




Now onto the more technical details on funneling.
Unfortunately the examples are shown with TH9 raids, but it's the same concept



Now, onto TH10 raids. 

For TH10, especially when you are dealing with max defenses, you need to have a very detailed plan. What you want to take out first, what's next. And that varies by map. TH10 raids are the hardest because I still believe the troop strength is owerpowered by max defenses.There is not a lot of rooms for error, hence funneling is huge so with very limited resources you have, they can still get the job done by going down the right path.

I have seen many failed Gowi raids on TH10 is cuz your golems went sideways and left your troops and heroes behind taking on fire. They just can't sustain that for too long. The raids fail cuz you didn't funnel correctly.

There is no one or two strategies for TH10, every map requires a different way of thinking/planning. But I think here are the core questions you must ask before planning out a good raid.
1) If you are doing Gowiwi ground, how do you get your tanks to the core while still covering 50% ground?? How will you ensure your golems will not leave your heroes and wiz hanging??
2) If you are doing air, how many ADs can u take out before sending in Laloons?? Can I kill queen and CC??

Watch this TH10 episode and focus on the thinking process of each successful raid. Every raid's every step has it's purpose, whether it's taking out ADs by kill squad or AQ walk taking down defenses. Nothing is random. In order to carry out every step of the plan, you have to funnel so no Oops moment. TH10 can't afford "Oops" and that's really the key to TH10 success.

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